Server's latency
Posted: Wed Jul 17, 2013 1:13 am
Hi!
We have recently switched towards the client/server version of the software to get prepared for the exact competition settings.
However, it seems that when we send to the server a 'shoot' message (MID = 31/32), this one takes a lot of time to reply (around 15 seconds). During this interval of time we cannot do anything as we need to catch the response byte.
I wanted to know if this was an expected behavior from the server and an integral part of the rules. If not is there a way to make the server more reactive?
Thank you very much.
Arnaud
We have recently switched towards the client/server version of the software to get prepared for the exact competition settings.
However, it seems that when we send to the server a 'shoot' message (MID = 31/32), this one takes a lot of time to reply (around 15 seconds). During this interval of time we cannot do anything as we need to catch the response byte.
I wanted to know if this was an expected behavior from the server and an integral part of the rules. If not is there a way to make the server more reactive?
Thank you very much.
Arnaud