Fast shoot simulation on science birds

General questions and discussion

Fast shoot simulation on science birds

Postby ricardodong » Fri Feb 21, 2020 2:10 pm


My question is:

Is there a way to fast simulate shoots on science birds (like serval millisecond for one shoot)?

I’m working on level generation and I want to simulate screen shoots to evaluate created levels. I’m currently using agent to do this, but it takes about 15 seconds to do one shoot, which is too long to evaluate hundreds of created levels. And running multiply instances of science birds simultaneously causes a heavy burden to GPU.

So, I’m wondering is there a method to simulate shoots (with a human set release angle and speed) in science birds without running the game in real time, so that it will be faster?

Posts: 1
Joined: Fri Feb 21, 2020 10:04 am

Re: Fast shoot simulation on science birds

Postby Jochen » Tue Feb 25, 2020 1:25 pm

You can try our new version that allows you to speed up gameplay:
But only for agents, not for human players.
User avatar
Posts: 86
Joined: Tue Mar 19, 2013 10:36 pm
Location: Canberra, Australia

Return to Q&A

Who is online

Users browsing this forum: No registered users and 3 guests