Hello,
My question is:
Is there a way to fast simulate shoots on science birds (like serval millisecond for one shoot)?
I’m working on level generation and I want to simulate screen shoots to evaluate created levels. I’m currently using agent to do this, but it takes about 15 seconds to do one shoot, which is too long to evaluate hundreds of created levels. And running multiply instances of science birds simultaneously causes a heavy burden to GPU.
So, I’m wondering is there a method to simulate shoots (with a human set release angle and speed) in science birds without running the game in real time, so that it will be faster?
Thanks,
Shutong.