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Any strategies people thinking off?

PostPosted: Tue May 21, 2013 8:41 pm
by adeel.zafar
I was wondering that this thread had no posts and from my likings this is the most crucial thread.
I have studied some strategies for developing game agents but i am a bit confuse what to do in this scenario
can anybody comment on what to study and what techniques are good while developing agent for Angry bird

Re: Any strategies people thinking off?

PostPosted: Thu Oct 22, 2015 6:30 am
by Phil
i am new to this competition, but some time ago i heared of neat (neuroevolution of augmented topologies) and i asked myselve, if this can be an efficient "strategie" to teach the agent angry birds (if you start from scratch).
if you don't know it you can check it here -> ... y.ec02.pdf