This is a similar question as the previous post, but kinda different.
I've found some examples and tools for custom Angry Birds custom levels written in Lua, such as this one (http://www.battlefieldsingleplayer.com/apachethunder/angrybirds/)
There are tutorials to add custom levels to the Angry Birds game, but they are for desktop apps, where all the resources are stored as files. It is a simple as replace a map file (written in Lua) to the custom one.
For the AIBirds competition, I'd like to add custom levels to the game so that I can train my agent with new/diverse environments.
I've checked the Application Cache that enables me to use the game offline, but I think the files are zipped into pieces.
Is there any way to add custom levels to the Chrome Angry Birds?
The competition committee must have a way to add new levels to the game, for the evaluation process as stated in competition rules.
* I've checked the chrome cache files for Angry Birds, and found the map files written in JSON format. It is not easy to find how to edit chrome cache files though....