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Terrain recognition

PostPosted: Mon May 06, 2013 12:44 am
by akear
Hi,

Do you plan to develop your software to be able to detect the terrain of a level ? It can matter for the level 1-8 for example (or even 1-3 in some extent), and it become a part of the gameplay to take into consideration after the ten first levels passed.

Thanks.

Re: Terrain recognition

PostPosted: Mon May 06, 2013 2:03 am
by Jochen
Hi akear,

I think I have already answered this question in the Competition Rules section.

No, I don't think we will do that. You would have to do it yourself if you think that it will be useful.
It should be easily possible to do it using similar methods as we used for detecting the other objects.

There are two reasons why we don't do it:
1. There is no uniform representation for the terrain, using bounding boxes would be not very useful. So we want to give every participant the opportunity to develop what they think is best for representing the terrain.

2. That's a good way for teams to distinguish themselves from other teams and to potentially significantly improve performance :)

Regards,
Jochen

Re: Terrain recognition

PostPosted: Mon May 06, 2013 10:09 pm
by akear
Thank you for your answer ! I didn't the post in the Competition Rules section, my bad.

Re: Terrain recognition

PostPosted: Thu May 09, 2013 11:48 pm
by akear
Since we're talking about what will be implemented in the framework, do you know when the end game score detection will be done ? Or do we have to do it ourselves ?

Thanks

Re: Terrain recognition

PostPosted: Tue May 14, 2013 12:11 pm
by Jochen
Hi, we will upload a new version this week. It will include detection of white and black birds, TNT and also the game score.

Re: Terrain recognition

PostPosted: Fri May 17, 2013 1:22 am
by Jochen
New version available now!